| Tyler's Sprite Topic | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Tyler's Sprite Topic Thu Jan 29, 2009 11:32 pm | |
| Pokemon Overworld Sheet Sonic Fan Character Blast Mask (I did not make the characters) Pirate Fan Character Yoshi Kongo Jungle Metaknight Dry Bowser Soldier Fan Character Dot Fan Character Petey Pirhana Captain Falcon Living Shadow Lunatone & Solrock I have made much, much more, but I think thats good for now. LS V4 coming soon! Very soon... | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 12:01 am | |
| Update: Living Shadow V4 Told you it was coming soon. Btw, the one in my avi is V3. | |
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Aiden Veteran
Number of posts : 1357 Age : 44 Location : I'll get back to you on that... Post Points : 7327 Registration date : 2008-11-26
Character Profile Race:: Canid [Anthro] Element:: Light Member Points: 4
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:04 am | |
| Living Shadow is easily your best work. | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:40 am | |
| Thanks. I need to make more stuff. I'm proud of him, Petey Pirhana, the overworld tiles, and the explosion for the blast mask. The other stuff I put on there is either meh, needs some work, or not bad in my opinion. The most recent are LSV4 and the overworld tiles. Anyways, some LSV2 stuff that I will remake in V4 Up Special (needs more movement) Land Crouch Neutral Special (needs more movement) Entry (meh, undecided) Jump (needs work in V4) Knock Back (needs work in V4) Fall (needs more cloak movement) | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 12:20 pm | |
| Update: LS V4 Win I like that sprite in the background so much, I don't want to ruin it by completely redoing it... | |
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Aiden Veteran
Number of posts : 1357 Age : 44 Location : I'll get back to you on that... Post Points : 7327 Registration date : 2008-11-26
Character Profile Race:: Canid [Anthro] Element:: Light Member Points: 4
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 12:26 pm | |
| You could make the head on the BG sprite just a little rounder... Then it would be fine. | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:19 pm | |
| I'll get to it eventually. Idle? | |
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Aiden Veteran
Number of posts : 1357 Age : 44 Location : I'll get back to you on that... Post Points : 7327 Registration date : 2008-11-26
Character Profile Race:: Canid [Anthro] Element:: Light Member Points: 4
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:20 pm | |
| More upper body movement would make it look better. | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:21 pm | |
| Like what? Maybe have the end of the hood go up like the bottom of the cloak? | |
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Aiden Veteran
Number of posts : 1357 Age : 44 Location : I'll get back to you on that... Post Points : 7327 Registration date : 2008-11-26
Character Profile Race:: Canid [Anthro] Element:: Light Member Points: 4
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:28 pm | |
| Just some more sword movement, like maybe make it move up and down like as if it had a little weight on it. Some more arm movement, and maybe you could make him breathe. | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:35 pm | |
| He's supposed to be breathing, as he lifts his feet slightly up. If you look carefully, you'll see he begins to raise his chest in the second frame, but doesn't raise his feet until the third. And I think Iunderstand what you mean with the sword. Just slant it maybe 5 degrees in each direction during the animation? | |
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Aiden Veteran
Number of posts : 1357 Age : 44 Location : I'll get back to you on that... Post Points : 7327 Registration date : 2008-11-26
Character Profile Race:: Canid [Anthro] Element:: Light Member Points: 4
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:36 pm | |
| 5 degrees, up and down. That sounds good to me. | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 1:39 pm | |
| And maybe I should move the arm a couple pixels to the right and left, as well? To make the sword movement look less awkward? I just want to get this all planned out before animating. I don't have Beneton, so animating's a drag... | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 2:36 pm | |
| JUS Knight Made for TLoK, hoping there would be a purpose, though now that I look at the final result, I can't imagine any... | |
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Luna Veteran
Number of posts : 1060 Age : 30 Location : Somewhere between Heaven and Hell... Post Points : 7010 Registration date : 2008-11-27
Character Profile Race:: Angel Element:: Dark Member Points: 1
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 2:52 pm | |
| lol It's not bad, but not a TLoK type of knight...if you ask me <.< | |
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LivingShadow Newbie
Number of posts : 16 Age : 30 Post Points : 5768 Registration date : 2009-01-29
Character Profile Race:: Undefined Element:: None Member Points: 0
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 2:58 pm | |
| Yeah, I didn't like the way it turned out either... Maybe I could make an archer? I have a bow made for something else... | |
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Aiden Veteran
Number of posts : 1357 Age : 44 Location : I'll get back to you on that... Post Points : 7327 Registration date : 2008-11-26
Character Profile Race:: Canid [Anthro] Element:: Light Member Points: 4
| Subject: Re: Tyler's Sprite Topic Fri Jan 30, 2009 7:07 pm | |
| @ The TLOK Knight: There's too much black outline. Eliminate the outline across the waist and maybe the one where the right shoulder is, and I think it would suffice. And aren't TLOK Knights primarily black? @ The Idle question; Sure. Whatever you think will make it look right. | |
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