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Snow Taradien
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PostSubject: Character Technique Discussion   Sat Oct 03, 2009 8:26 pm

We never really went over this...

So what should we do about this?

Every character should have a set of special techniques that are unique to them.

What should they be called, what should they look like, and how they should be executed.

For Example, Korah in Scars creates a technique called Ice Crystal Guardian.
This involves him thrusting the sword into the ground, and then holding his arms outward at either side. He generates a field of ice around him and creates an impenetrable shield. It's unbreakable from the outside but you can run out of oxygen causing it to have to eventually be broken.

Korah:

Mimicry of Motion - Korah is a great copycat, he can learn new moves almost instantly, and perfects nearly as fast. He can mimic his opponents attacks quite quickly.

Glacier Barrier - A defensive type player, Korah only fights when he needs to and prefers to use ice attacks to make shields.

Frozen Shell - He can freeze himself into a statue, making anyone touch him freeze, and any projectile is reflected away. Downfall is that he hurts himself if he holds in that position to long.

Ice Crystal Guardian - Korah thrusts the sword into the ground, and then holds his arms outward at either side. He generates a field of ice around him and creates an impenetrable shield. It's unbreakable from the outside but you can run out of oxygen causing it to have to eventually be broken from the inside.

Blizzard Beam - A wave of frigid energy is forced outward from the tip of the Sword.

Ken:
Burning Passion - While weilding Sol Kattesai, Ken can transfom his blade into a pair of flaming gauntlets, which the individual power of can be strongly influenced by his emotional state, if his emotion is strong enough, Ken's gauntlets will burn with a beautiful goldish color and they will be packed with great power.

Meteor Slash - While weilding Sol Kattesai, Ken can fire multiple balls of fire at his foes by slashing his sword. A very primitive form of Danmaku.

Brine:
Ex State - As a halfshifted form of a corrupt, Brine gains wings and incredible strength, as well he emanates a field of red aqueous aura. During this mode there is very little able to damage him, let alone kill him.

Snow:
Elemental Perfection - Snow has the ability to manipulate ice on levels far greater than most.

Ex State - As a halfshifted form of a corrupt, Snow gains wings and incredible strength, as well he emanates a field of dark flamelike aura. During this mode there is very little able to damage him, let alone kill him.

Own Weakness, Own Strength - Contradictory to his power, he is hurt most by ice element attacks, and is strongest to fire element attacks. All other elements have little effect as well.

Danmaku - The ability to weave complex bullet patterns by the swinging of his sword. These bullets are crafted of ice and shred and stick into the skin of the target. They then melt and allow for profuse bleeding.

Freeze Sign: Imperial Ice Mutilation Wall - A chain attack utilizing both Danmaku and sword skill, though this can only be used in EX State, it is still something to be feared. It is completely Fatal, as all it takes is a single connecting strike to begin the difficult to escape chaining combination attack.

Mortal Attack: Blizzard Fist - Pure Ice energy is forced into the domnant hand, and then it it used to severely increase the killing potential of the strike. If it misses, the air around it freezes causing those in front of it, not directly hit, to be completely frozen. Takes a lot of energy to use and is physically draining.

Nergal:
Ultimaxion's Blessing - Nergal's agility, balance, and bodily coordination were enhanced to heights greatly beyond the human body's natural limits, even those of the greatest human athlete. He can move at god speeds. Nergal's reflexes are greatly improved beyond all human measure and can dodge even the fatest attacks. Nergal can heal from seemingly mortal and severe wounds at an astounding rate, given he has time to heal.

Insomnia - Nergal has amazing stamina, and his body produces little-to-no fatique toxins. He can keep himself at the peak of his power for atleast 24 hours before even growing tired.

Super Strength - Nergal's strength allows him to carry a maximum of 2 tons and is stronger than most human beings.

Leon:
Wings of Air - Leon, while weilding Ventus Kattesai, gains the power of flight as well as hovering in the air, and white wings made of Wind energy will sprout from his back. The wings are largely superficial, as his flight is magic based.

Gale Cut - Simply by slashing with Ventus Kattesai, he can create gusts of wind, the the more powerful the slash the more the more power put into the gale.

Great Reflexes - Leon has a great reflexes and is very flexible, as he lives high atop the Koltes Mountains.

Deux:
Dark Shadow Clone - While weilding Dranos Kattesai, Deux can create replicates of himself, however they only possess one tenth of his strength and are much darker in appearance.

Black Mist Emanation - While weilding Dranos Kattesai, Deux can create a thick black fog to distract his foes and prevent them from seeing anything. Unfortunately this has a similar effect on his allies, and decreases their accuracy as well.

Zengai - Deux can use Zengai -a type of energy, silvery white in appearance, exclusive of to the Neodammerai- to improve his battle techniques, but is supressed when he holds Dranes Kattesai.

Neodammerai Strength - Deux's skin is 4 times tougher than stainless steel, his muscle is 5 times stronger, and his bones are about 6 time stronger than stainless steel, making coventional weaponary virtually useless against him. Most Neodammerai from his time are like this, and some were even stronger.

Super Strength - Deux can lift up to a maximum of 2 tons, anymore would cause great strain to his body.

Temporal Immortality - Deux is temporally immortal, his body no longer ages past maturity but he can be killed in battle.

State Shifting
1 - Deux's eyes turn blood red, and his strength, speed, and defenses are doubled in power, Deux psychological level still allows him to determine who is friend and who is foe.
2 - Deux gains a third eye on top of his forehead and his body heavily mutates with his rekoi (headspines) growing more and more sharp and sharp spines protrude from his elbows and knees. His fingers on his left hand transfrom into sharp claws and extend in length, and his power is more than tripled. He has a difficult time determining who is friend and foe and is easily provoked.
3 - Deux level of rage is so great that he no longer feels any physical pain, he is surrounded by a dark and black aura as thick and dark as the night sky from the raw power flowing from his body. His power is so great and is nearly invincible. He no longer can tell the difference between friend and for and will attack anyone in sight.

Daichi:

Cayenne[Unnamed Water Swordsman]:
State Shifting - When in water, he can physically merge with it and become completely invisible.

Water Clones - Able to create clones of himself from water, they are half his strength. Maximum of 3 clones at a time. Though they dissipate in one hit, he still feels any pain they feel making it dangerous to use too often.

Eriko:
Electrical Absorbtion - Eriko can absorb electrical energy from around her and use it to her own advantage.

Electrical Barrier - Eriko can put up a barrier of electricity around herself to deflect enemy attacks, however this requires alot of strength and energy.

Mitsu:

Angell:

Extreme Speed - Angell is very fast, and prefers to use his speed and melee attacks to fight.

Aura Manipulation - Very versatile ability, could be used offensively as blasts and beams, or defensively by covering himself up with it, thusly creating a barrier.

Miroden Bullet - Angell fires a basic aura blast, in spherical style. It can be charged for more damage. When charged the shot increases in size, it decreases in speed when this is done however.

Reaper Rush - Angell dashes at the enemy and slashes twice. First time forward, to the gut. Second time upwards, to the face.

Miroden Transformation - An Aura aided transformation. A pair of grey wings appear, made of aura. He gets taller, his hair grows longer and messier, muscles get bigger, and powers increase tenfold. He's brutally strong, but not indestructable, and this form is only temporary.


Last edited by Snow Taradien on Mon Aug 23, 2010 9:51 am; edited 8 times in total
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PostSubject: Re: Character Technique Discussion   Sat Oct 03, 2009 8:49 pm

Our water swordsmen's named after a pepper? That doesn't sound very watery.
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Snow Taradien
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PostSubject: Re: Character Technique Discussion   Sat Oct 03, 2009 8:54 pm

Chaosvii7 wrote:
Our water swordsmen's named after a pepper? That doesn't sound very watery.

So far that's not his official name, just the Scars name.

It's a reference to Cayenne Garamonde, a samurai in Japanese Mythos said to have wielded the real Mutsunokami.
There is a character with his namesake in FFVI.
As well as a scrapped saga of Naruto.
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PostSubject: Re: Character Technique Discussion   Sun Oct 04, 2009 12:39 am

Deux:
-Whilst weilding Dranes Kattesai, the Blade of Shadows if Deux expierances any negative emotions while holding the blade it exchanges his anger, sadness, evy, or any other negative emotion into raw power. However, Deux loses his psyche in exchange and becomes insane, destroying everything within his sight from all the rage. The amount of power he gains and the amount of his snaity he loses depends on the level of emotion he feels:

Spoiler:
 

-While weilding Dranes Kattesai, Deux can create replicates of himself, however they only pocess a 10th of his strength and are much darker in appearance.

-While weilding Dranes Kattesai, Deux can create a thick black fog to distract his foes and prevent them from seeing anything.

-Deux can use Zengai, (a type of energy silvery white in appearence exclusive of to the Neodammerai people.) to improve his battle techniques, but is supressed when he holds Dranes Kattesai.

-Deux's skin is 4 times tougher than stainless steel, his muscle is 5 times stronger, and his bones are about 6 time stronger than stainless steel, making coventional weaponary useless against him.

-Deux can lift up to a maximum of 2 tons, anymore would cause great strength to his body.

-Deux is temporally immortal, his body no longer ages past maturity but he can be killed in battle. (which is about 25 years)

I have some more ideas for the other characters, which i'll post in different posts, so I formally apologize if I multipost.
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PostSubject: Re: Character Technique Discussion   Sun Oct 04, 2009 12:58 am

Nergal:
-Nergal's agility, balance, and bodily coordination were enhanced to heights greatly beyond the human body's natural limits, even those of the greatest human athlete. He can move at god speeds.

-Nergal's reflexes are greatly improved beyond all human measure and can dodge even the fatest attacks.

-Nergal can heal from seemingly mortal and severe wounds at an astonding rate, given he has time to heal.

-Nergal has amazing stamina, and his body produces little-to-no fatique toxins. He can keep himself at the peak of his power for atleast 24 hours before even growing tired.

-Nergal's strength allows him to carry a maximum of 2 tons and is stronger than most human beings.



amidoinitrite gais?
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PostSubject: Re: Character Technique Discussion   Sun Oct 04, 2009 10:39 am

Yeah.
Pretty Much.
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PostSubject: Re: Character Technique Discussion   Sun Oct 04, 2009 10:20 pm

I don't even know what I should put down for Korah. I only got a few things.

-Is a great copycat, he can learn new moves almost instantly, and perfects nearly as fast. He can mimic his opponents attacks quite quickly.

-A defensive type player, only fights when he needs to and uses ice attacks to make shields

-He can freeze himself into a statue, making anyone touch him freeze, and any projectile is reflected away. Downfall is that he hurts himself if he holds in that position to long.

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Snow Taradien
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PostSubject: Re: Character Technique Discussion   Mon Oct 05, 2009 3:29 pm

Adding that to the first post now.

Under the shields, I might as well put up Ice Crystal Guardian for Korah.
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PostSubject: Re: Character Technique Discussion   Mon Oct 05, 2009 8:42 pm

Added Angell to the List.
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PostSubject: Re: Character Technique Discussion   Mon Oct 05, 2009 10:21 pm

k. I'm not good with names but eh.
These aren't really techniques, but here are some details.

Speed - Name says it all. Angell is very fast, he prefers to just use his speed and melee to fight, will use his other abilities if needed however.

Aura - Very versatile, could be used offensively (as blasts and beams) or defensively (by covering himself up with it, or creating a barrier/shield)

----------------------------------------------------------------------------------------------------------------------------------------------------------------------
Now for the techniques.

Miroden Bullet - Angell fires a basic aura blast, think hadouken. Can be charged for more damage, increases in size, decreases in speed when done however.

Reaper Rush - Angell dashes at the enemy and slashes twice. First time forward, to the gut. Second time upwards, to the face.

Miroden Transformation - Angell goes SUPER FORM, BABY. He gets taller, hair grows longer and messier, muscles get bigger, clothes rip slighty and powers increase tenfold (He also gains more control over his aura, in new ways...). Oh and, gray wings burst out his back, that's obviously not important though. Seriously. Note: While transformation, he's covered by aura, can't be interrupted. Obviously temporary as well.

I'LL THINK MORE UP LATER.

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PostSubject: Re: Character Technique Discussion   Mon Oct 05, 2009 11:30 pm

Ken:
Burning Passion- While weilding Sol Kattesai, Ken can transfom his blade into a pair of flaming gauntlets, which it's power can be strongly influenced by his emotional state, if his emotion is strong enough, Ken's gauntlets will burn with a beautiful goldish color and is packed with great power.

Meteor Slash-While weilding Sol Kattesai, Ken can fire multiple balls of fire at his foes by slashing his sword.


Leon:
Wings of Air-Leon while weilding Ventus Kattesai, gains the power of flight as well as hovering above the air, and white wings made of Wind energy will sprout from his back.

Gale Slash-Simply by slashing with Ventus Kattesai, he can create gusts of wind, the the more powerful the slash the more the more power put into the gale.

Great reflexes-Leon has a great reflexes and is very flexible, as he lives high atop the Koltes Mountains.

Eriko:
Electrical Absorbtion- Eriko can absorb electrical energy from around her and use it to her own advantage.

Electrical Barrier- Eriko can put up a barrier of electicty around herself to deflect enemy attacks, however this requires alot of strength and energy.
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Snow Taradien
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PostSubject: Re: Character Technique Discussion   Mon Aug 23, 2010 9:51 am

Lol bump.

All of these are pretty much done.
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PostSubject: Re: Character Technique Discussion   Tue Aug 24, 2010 5:15 pm

Ahhh, someone correct me if i'm wrong, but weren't we going to make Leon's element Earth instead of Wind?
I remember that from a conversation we were having a long time ago, i'll see if I can't find it.

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PostSubject: Re: Character Technique Discussion   Tue Aug 24, 2010 5:37 pm

Aiden wrote:
Ahhh, someone correct me if i'm wrong, but weren't we going to make Leon's element Earth instead of Wind?
I remember that from a conversation we were having a long time ago, i'll see if I can't find it.
Hmmm, yeah but that also involved replacing the earth wielder.
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PostSubject: Re: Character Technique Discussion   Tue Aug 24, 2010 5:55 pm

Snow Taradien wrote:
Aiden wrote:
Ahhh, someone correct me if i'm wrong, but weren't we going to make Leon's element Earth instead of Wind?
I remember that from a conversation we were having a long time ago, i'll see if I can't find it.
Hmmm, yeah but that also involved replacing the earth wielder.
Did we just leave it as it was?
I can't remember, and I can't seem to find it.

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PostSubject: Re: Character Technique Discussion   Tue Aug 24, 2010 6:05 pm

Aiden wrote:
Snow Taradien wrote:
Aiden wrote:
Ahhh, someone correct me if i'm wrong, but weren't we going to make Leon's element Earth instead of Wind?
I remember that from a conversation we were having a long time ago, i'll see if I can't find it.
Hmmm, yeah but that also involved replacing the earth wielder.
Did we just leave it as it was?
I can't remember, and I can't seem to find it.

It was in the chatbox.
It's long gone.
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PostSubject: Re: Character Technique Discussion   Tue Aug 24, 2010 8:40 pm

I still have no idea how I'm going to work out the Earth/Wind bladers yet.

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PostSubject: Re: Character Technique Discussion   Tue Aug 24, 2010 10:41 pm

Do it for them.

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