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 Frusciante's Sprite Realm(Back with time UPDATE)

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X-ela Hyoutetsu
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Thu Mar 17, 2011 11:02 pm

Both are very sweet, however I think you need to edit the stances a bit because I can tell who the original bases stances are. Other than that, nice.

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Frusciante
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sat Mar 19, 2011 2:04 am

Well aside from the obvious Blaze stance...

What would the other two stances be?

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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Mon Mar 28, 2011 1:43 pm

I can't tell.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sat Oct 08, 2011 4:29 pm

So i have returned once again and with time to work on my projects so that i can actually complete them, i won't be leaving any time soon!
With that said to show improvement and progress on my sprites here's a preview of my current project!


These are the bases to the sprite of myself; I improved the original fighting stance sprite with body morphing and the palette i used. I also added the facial hair i currently have. Aside from the fighting stance I also included a base of myself standing straight for other reasons.

Now my projects come with animations and this is a basic combo i have of myself fighting.My move-set will be composed of moves i can actually do in real life.

This is a prop for my intro in the project i have planned.It could also be used for SSF2 if i decide to use it for that.I am proud how the 2003 Mustang came out and yes that is the car i own! Smile

This time my projects will get done with the time i have and no longer will i just provide bases.Once this project is done expect re-vamps on my older projects and some new projects as well.My name is Bryan and its the same name i will be using for my sprited self.My move-set has basically been thought of already with my experience in music,wrestling,martial arts,and recently parkour.With that said expect a pretty cool character in this topic and watch as he grows! :')

Aside from all this i gotta get in contact with some users such as Zero Insanity and Geno for some other project i have that will be announced on a later date after the completion of this sprite sheet,stay tuned!

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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sat Oct 08, 2011 9:50 pm

Looks good, but the car is way out of proportion with the character to be used as his car, unless he's a midget. The car should be a lot smaller. Besides that, I really like the character design. With the combo, try to keep it aligned more because he seems to be sliding up in the kick. The uppercut's motion blur is inconsistent with such a tiny punch; the end result of a punch with that kind of a motion blur should be further above his head, and possibly have two frames of blurred schtuff. Also on the kick, when he is facing away from the screen, his butt area is way to small to be consistent with the size of it when he faces forward. I'll think of more stuff later, but that's mostly it for now.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sat Oct 08, 2011 10:08 pm

only thing I noticed is the car is taller then him. Looks pretty dam raw to me.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sat Oct 08, 2011 10:40 pm

Maxwell wrote:
Looks good, but the car is way out of proportion with the character to be used as his car, unless he's a midget. The car should be a lot smaller. Besides that, I really like the character design. With the combo, try to keep it aligned more because he seems to be sliding up in the kick. The uppercut's motion blur is inconsistent with such a tiny punch; the end result of a punch with that kind of a motion blur should be further above his head, and possibly have two frames of blurred schtuff. Also on the kick, when he is facing away from the screen, his butt area is way to small to be consistent with the size of it when he faces forward. I'll think of more stuff later, but that's mostly it for now.
I'll work on that now as for the car at first it wasn't made for him i was just practicing how to sprite again but since i did my car i thought it was appropriate to leave it for my character....btw I'm not a midget but the car seems pretty big when up close so i don't see anything wrong with it lol
As for the blur yes i agree and i am currently working on that! Smile
Luciole: Thanks

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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sat Oct 08, 2011 10:51 pm

Pretty good start, it has a lot of potential. I'm looking forward to the final product.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 1:37 am

Update already?

Made my right leg a bit thicker and my butt is a bit bigger so it matches with the rest of the animation.Aside from that i tried fixing the blur on the uppercut.


My Fender Stratocaster.
It's another prop for one of the animations in mind.

Small but update nonetheless.

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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 4:43 am

These look really good so far.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 9:44 am

Once again with the punch, perhaps it should be at a 135 degree angle or so, as opposed to a right angle.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 11:57 am

Snow Taradien wrote:
These look really good so far.
Thanks man.

Maxwell wrote:
Once again with the punch, perhaps it should be at a 135 degree angle or so, as opposed to a right angle.
Honestly i think where the uppercut finishes is fine..I'll reduce the blur a bit more and try that out.

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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 12:30 pm

No, I just think the range is minimal.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 3:25 pm

That guitar no doubt gives him the power to send shock waves so powerful it's like in starwars the force unleashed using force push.
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PostSubject: Re: Frusciante's Sprite Realm(Back with time UPDATE)   Sun Oct 09, 2011 5:44 pm

Maxwell wrote:
No, I just think the range is minimal.
Well in terms of actual game-play whenever this is used...you start off with minimal range and get a good amount of range with the forward punch and high kick.

When i did the uppercut i was picturing MK game-play i think it was Liu Kang, he doesn't have too much range in his uppercut...or maybe it was another game..idk I'm basing this off of someone and how i did this in real life lol

Luciole2831 wrote:
That guitar no doubt gives him the power to send shock waves so powerful it's like in starwars the force unleashed using force push.
Nah man that's used for something else lol xP

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