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 Tyler's Sprite Topic

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LivingShadow
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PostSubject: Tyler's Sprite Topic   Thu Jan 29, 2009 11:32 pm

Pokemon Overworld Sheet

Sonic Fan Character

Blast Mask (I did not make the characters)

Pirate Fan Character

Yoshi

Kongo Jungle

Metaknight


Dry Bowser

Soldier Fan Character


Dot Fan Character

Petey Pirhana

Captain Falcon

Living Shadow

Lunatone & Solrock


I have made much, much more, but I think thats good for now.
LS V4 coming soon! Very soon...
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 12:01 am

Update:

Living Shadow V4
Told you it was coming soon.
Btw, the one in my avi is V3.
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:04 am

Living Shadow is easily your best work.

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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:40 am

Thanks. I need to make more stuff.
I'm proud of him, Petey Pirhana, the overworld tiles, and the explosion for the blast mask.
The other stuff I put on there is either meh, needs some work, or not bad in my opinion.
The most recent are LSV4 and the overworld tiles.
Anyways, some LSV2 stuff that I will remake in V4
Up Special (needs more movement)

Land

Crouch

Neutral Special (needs more movement)

Entry (meh, undecided)

Jump (needs work in V4)

Knock Back (needs work in V4)

Fall (needs more cloak movement)
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 12:20 pm

Update:
LS V4 Win

I like that sprite in the background so much, I don't want to ruin it by completely redoing it...
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 12:26 pm

You could make the head on the BG sprite just a little rounder...
Then it would be fine.

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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:19 pm

I'll get to it eventually.
Idle?
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:20 pm

More upper body movement would make it look better.

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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:21 pm

Like what? Maybe have the end of the hood go up like the bottom of the cloak?
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:28 pm

Just some more sword movement, like maybe make it move up and down like as if it had a little weight on it.
Some more arm movement, and maybe you could make him breathe.

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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:35 pm

He's supposed to be breathing, as he lifts his feet slightly up. If you look carefully, you'll see he begins to raise his chest in the second frame, but doesn't raise his feet until the third.
And I think Iunderstand what you mean with the sword. Just slant it maybe 5 degrees in each direction during the animation?
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:36 pm

5 degrees, up and down.
That sounds good to me.

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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 1:39 pm

And maybe I should move the arm a couple pixels to the right and left, as well? To make the sword movement look less awkward?
I just want to get this all planned out before animating. I don't have Beneton, so animating's a drag...
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 2:36 pm

JUS Knight

Made for TLoK, hoping there would be a purpose, though now that I look at the final result, I can't imagine any...
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 2:52 pm

lol It's not bad, but not a TLoK type of knight...if you ask me <.<

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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 2:58 pm

Yeah, I didn't like the way it turned out either...
Maybe I could make an archer?
I have a bow made for something else...
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PostSubject: Re: Tyler's Sprite Topic   Fri Jan 30, 2009 7:07 pm

@ The TLOK Knight:
There's too much black outline. Eliminate the outline across the waist and maybe the one where the right shoulder is, and I think it would suffice.
And aren't TLOK Knights primarily black?
@ The Idle question;
Sure. Whatever you think will make it look right.

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